Can-Am Maverick X RS Turbo R

The meta Can-Am Maverick X RS Turbo R build for Forza Horizon 6, tuned to the current Rivals leaderboards.

The Can-Am Maverick X RS Turbo R is a Forza Horizon 6 meta pick for Road Racing and Off-Road at B class. Run it AWD with Stock turbo. This page has the full meta build: the upgrade order, the exact tuning values and why it works.

Why it is meta

Road Racing (B, AWD, Stock turbo): 9.8 off-road stat: nearly unbeatable on rough terrain at B-class.

Off-Road (B, AWD, Stock turbo): 9.8 off-road stat. Nearly impossible to beat on rough terrain at its class.

In FH6, power is the biggest differentiator in road racing. Fill the car with as much horsepower as the PI budget allows, then tune the chassis to control it. You want strong corner exit traction, sharp turn-in, and stable braking. FH6 has more linear steering response and more forgiving braking than previous titles, so builds can be pushed closer to neutral balance. Aero is crucial at higher classes for maintaining grip through fast corners.

Upgrade Priority

  1. Engine Swap or Power Upgrades Power is the biggest performance differentiator in FH6. More horsepower means faster straights and stronger exits, which add up to bigger lap time gains than any handling upgrade. Fill the car with as much power as the PI budget allows.
  2. Race Transmission (10-Speed) Unlocks individual gear ratio and final drive tuning. A 10-speed keeps the engine in its power band and cuts time lost between shifts, so matched gearing turns your power into lap time. Without it, extra power is wasted bouncing off the limiter or bogging down.
  3. Semi-Slick, Off-Road or Rally Tyres At B class, semi-slick is the traditional sweet spot, but off-road and rally tyres are the current meta pick: near-equal grip for far less PI, leaving more budget for power.
  4. Race Differential Unlocks acceleration and deceleration lock. Controls how the power reaches the wheels on corner exit. Without it you cannot manage wheelspin or trail braking.
  5. Front Tyre Width Widening the front tyres is one of the cheapest grip upgrades per PI point. More front grip means you can carry speed into corners and use the power earlier on exit.
  6. Race Anti-Roll Bars Unlocks front and rear ARB tuning. The ARB split controls whether the car understeers or oversteers. Use the mechanical balance readout to dial it to 0.60.
  7. Race Suspension Unlocks spring rate, damping, and ride height tuning. Minimum ride height lowers the centre of gravity. Springs calculated from your weight distribution give an accurate front-rear split.
  8. Rear Tyre Width Wider rears improve traction on corner exit, letting you get on the power harder and earlier. Especially important for RWD cars with high power.
  9. Weight Reduction Lighter cars brake later, turn faster, and accelerate harder. Spend remaining PI on weight reduction after power and tyres are sorted.
  10. Race Brakes Unlocks brake balance tuning. Prevents rear lock-up under heavy braking and lets you brake later into corners.

Best Value Per PI

Spend Here First

UpgradeWhy
Centrifugal SuperchargerCurrently the single biggest performance-per-PI item in FH6: it adds huge power for far less PI than it should, almost certainly a bug. If your car can fit one, it is the strongest power upgrade available until it is patched. Expect it to be nerfed in a future update.
Race ExhaustThe best power-per-PI upgrade in the core engine tree. Install this on every build.
Race IntakeSecond best power-per-PI in the engine tree. Pair with Race Intake Manifold to unlock its full gain.
Race IgnitionVery cheap PI for consistent gains across the whole rev range.
Sport or Race FlywheelOften free performance: on many cars the weight saving outweighs the PI cost, so PI stays flat or even drops while throttle response improves. Watch the PI counter when you fit it.
Sport or Race DrivelineTypically 1 to 3 PI for 10 to 25 kg off the rotating drivetrain. One of the quietest bargains in the shop.
Race Transmission (10-Speed)A 10-speed race gearbox keeps the engine in its power band and cuts time lost between shifts. The extra ratios are cheap PI for a real acceleration gain, and let you tune final drive precisely to the track. A meta pick on almost every build.
Front Tyre WidthThe cheapest grip per PI point on tarmac. Often costs less than a compound step for a similar gain in turn-in and braking.
Off-Road or Rally TyresThe current road meta at B class: both give near race-compound braking and cornering for a fraction of the PI, freeing the budget for power. Off-road grips slightly harder; rally holds up better on any tarmac sections. Almost certainly over-performing, so expect a patch, but until then they are the value pick on tarmac.
Weight ReductionThe best PI-to-performance conversion overall: one upgrade improves acceleration, braking, and cornering at the same time.
Lighter RimsReduces unsprung and rotating mass for very little PI. Experiment with rim style and size while watching the PI counter.

Poor Value, Usually Skip

UpgradeWhy
Race DisplacementThe biggest single power gain but also the most PI-expensive, typically 30 to 60 PI. It usually pushes you past your class ceiling for marginal benefit.
Race Pistons and CompressionHigh PI cost and shifts power toward high RPM, making the car peakier to drive.
Positive-Displacement SuperchargerCosts more PI than a comparable turbo for similar output. Only worth it when you specifically need instant low-end torque.
Rally Suspension PartsRally springs and dampers actively hurt tarmac builds. Note this is about suspension, not tyres: rally and off-road rubber are currently legitimate meta picks at lower classes.
Drag Tyres (Outside Drag)The Series 2 patch removed their cornering grip while keeping the PI cost. The old cheap-PI drag tyre exploit no longer works anywhere except the drag strip.

Tuning

Tyres

SettingValue
CompoundSemi-Slick
Front Tyre Width255mm
Rear Tyre Width285mm
Front Pressure28.5 PSI cold
Rear Pressure28.5 PSI cold

The standard competitive compound. These cold pressures climb to the optimal 32 to 34 PSI once warm (usually 1 to 2 laps). RWD runs higher front pressure for sharper turn-in; FWD higher still to reduce understeer. Widening front tyres is one of the most PI-efficient grip upgrades in FH6.

Gearing

SettingValue
Final Drive4.20 (assumes ~430 hp build)
6-Speed Ratios2.97 / 2.07 / 1.6 / 1.3 / 1.1 / 0.96
StrategyHit the rev limiter at the end of the longest straight

The final drive is calculated for a ~430 hp B-class build. On speed circuits lengthen it by 0.2 to 0.3; on tight technical circuits shorten it by the same. The ratio ladder is a close-ratio race pattern: if you run more than 6 gears, keep the same top and bottom ratios and space the extras evenly between them. Shorten 1st slightly if you bog off slow corners.

Alignment

SettingValue
Front Camber-1.7
Rear Camber-1.2
Front Toe0.0 to 0.1 out
Rear Toe0.0 to 0.1 in
Caster5.0 to 5.5

Moderate camber keeps the tyre surface on the road through body roll. A little front toe-out sharpens turn-in; keep rear toe-in small (0.0 to 0.1) because too much rear toe-in plants the rear and makes the car understeer. Caster scales with weight, but avoid going too high: excess caster loads the front tyres in a way that dulls turn-in and adds understeer.

Anti-Roll Bars

SettingValue
Front10.7
Rear16.5
Mech. Balance Target0.55 to 0.65 (aim 0.60)

The split runs a soft front and stiffer rear to fight understeer: softening the front bar gives the nose more grip, and the stiffer rear helps the car rotate. Use the mechanical balance readout and aim for 0.55 to 0.65. To cure understeer, always soften the front rather than stiffening the rear, which only makes the rear looser.

Springs

SettingValue
Front Springs290 lbs/in
Rear Springs400 lbs/in
Front Ride HeightMinimum
Rear Ride HeightMinimum

Springs are calculated from your car's weight and distribution, targeting a firm 2.6 to 3.2 Hz race frequency that stiffens with class. Modern FH6 tarmac tunes run stiff, so these are deliberately on the harder side for sharp response and body control. Minimum ride height lowers the centre of gravity for grip on smooth tarmac. If a value falls below your car's slider range, just set the lowest the car allows.

Damping

SettingValue
Front Rebound4.2
Rear Rebound5.7
Front Bump2.5
Rear Bump3.4

Damping follows the spring frequency and the weight over each axle: the heavier end gets the stiffer damper. Bump is 60% of rebound. If the car feels harsh over kerbs, reduce bump on both axles first.

Aero

SettingValue
Front Downforce40% of total aero (if fitted)
Rear Downforce60% of total aero (if fitted)
Aero Balance Target0.40 to 0.45

The meta aero balance is 0.40 to 0.45, meaning roughly 40% front and 60% rear downforce. This gives a stable, rear-planted car at speed. Check the aero balance readout in the tuning menu and adjust sliders to hit this target. Maximum downforce at both ends is generally fastest for circuits.

Brakes

SettingValue
Brake Balance52% to 56%
Brake Pressure107%

Front-biased brake balance prevents rear lock-up under heavy braking. FWD cars need more front bias as the rear is lighter. Pressure above 100% lets you brake later, which is where lap time is won; back it off if you lock up regularly. If the car spins under braking, move the balance further forward.

Differential

SettingValue
Front Accel25%
Front Decel0%
Rear Accel100%
Rear Decel15% to 25%
Centre Balance75% to 90% Rear

Meta AWD diff uses maximum rear accel lock with very low front accel to minimise understeer. Zero front decel lets the front wheels steer freely on turn-in. Keep rear decel low (15 to 25%): high decel lock steadies the rear on lift-off, which is exactly what causes the car to push wide into corners. Push the centre balance as far rearward as the car will take: the most aggressive tunes run near 90% for RWD-like rotation with AWD traction. If it still understeers on entry, drop front accel and rear decel further.

Adjustment Tips

Frequently asked questions

Is the Can-Am Maverick X RS Turbo R good in Forza Horizon 6?

Yes. It is a current meta pick for Road Racing and Off-Road at B class, straight from the FH6 Rivals leaderboards.

What class is the Can-Am Maverick X RS Turbo R best at?

It is meta at B class in Forza Horizon 6.

How should I run the Can-Am Maverick X RS Turbo R?

Run it AWD with Stock turbo. The full upgrade order and exact tuning values are on this page.

Tweak this build for a different class or discipline in the FH6 tuning calculator, or read the Road Racing setting guide.

More Road Racing meta cars